Occasionally the game utilizes Quick Time Events (QTEs) in which you are prompted to run away from a foe, operate a lever, or conduct other scripted time-sensitive actions. Johnathan can also crouch, which is essential for sneaking past enemies, and draw a flashlight to help see in the dark, pressing E to focus or widen its beam. On PC, WASD moves you around, holding Shift to sprint, and the mouse is used to handle and/or pick up highlighted objects in the environment. Though we quickly become familiar with what Johnathan sounds like, we never get a good look at him in-game. Sanity of Morris is played from a first-person, free-roaming perspective. Finding out what happened to Hank is always the main goal, but because of the blood connection and the required rooting through Hank’s personal belongings for clues, Johnathan begins to uncover another side of his family’s tragic story in the process. Early on, after Johnathan successfully sneaks his way to Hank’s house, he notes things like his unfurnished childhood bedroom and begins to question the narrative told to him by his mother. His monologue is nearly constant, often serving as a guide indicating where to go next or pondering what needs to be done in order to move on. Johnathan tells his story out loud, reflecting on bits of information related to the story and his family history. Panicked by the attempt on his life, Johnathan runs into the woods for cover, realizing that his father’s cryptic plea for help may in fact be rooted in something very real, and very dangerous. Soon after, the van’s occupants exit their vehicle and begin scouring the ditch to ensure Johnathan died in the crash. He crashes into a ditch, narrowly escaping the flaming wreckage. The protagonist’s reflection is cut short when an unmarked van pushes his car off the road. Johnathan wanted to become a police officer, but was unable to realize that dream thanks to anxiety issues. Hank is a scientist, and he moved to Greenlake for his research. Along with feeling abandoned by his father, Johnathan also feels like a disappointment to him for not following in his footsteps. As he drives, he recounts how Hank left him and his mother to settle in the remote town of Greenlake, where Johnathan is now driving to meet him many years later. Johnathan is responding to a distraught message left by his estranged father, Hank. Sanity of Morris opens with a young man named Johnathan driving his car down a highway at night. Those who spend their nights wondering if the truth is out there will have a lot of fun with this conspiracy-oriented thriller, though a few technical issues and curious design choices leave this extraterrestrial romp feeling more ordinary than awe-inspiring. It’s by no means a challenging game, but it’s an enjoyable and well-told adventure that keeps you guessing. Sanity of Morris is the story of a young man grappling with one such mystery. They’re enough to make your head spin if you think about them too hard, trying to piece together narratives from scant bits of second-hand information, assembled via vague constructs of hearsay and assumptions. The paranormal, government cover-ups, alien presence… Many of us probably know someone who has, for lack of a better term, gone down the rabbit hole of unexplained mysteries and phenomena.
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